MycoDex Command Menu
Jump between your collection, battle systems, cloning chamber, marketplace, economy tools, and activity records.
Start Here
Begin your MycoDex journey here. Learn the basics, preview starter-safe specimens, complete the crash course, and unlock your first beginner-friendly Vault-Specimen signal.
Quick Training Path
Use this page in order: preview starter-safe signals, learn the starter loop, complete the crash course, then claim your first stabilized specimen.
Welcome to the Vault
The MycoDex is a living collection game built around Vault-Specimens, starter signals, incubation, currencies, battles, showcases, learning paths, cloning, and marketplace activity. This page keeps the first step simple.
Unlock
Training and Vault Keys can unlock specimens, incubation events, currencies, and MycoDex rewards.
Collect
Each Vault-Specimen can have its own stats, traits, quirks, rarity, size, and collection identity.
Play
Battle, showcase, explore, clone, trade, and build toward rarer shelves once the basics feel familiar.
Starter-Safe Signal Preview
This preview is intentionally limited to the easiest entry-level signals. Bigger chase groups are kept out of this beginner preview so new Myco-Patrons can learn the system without skipping straight to the heavy shelves.
Starter-Safe Signal Rack
Press reload to reshuffle this unit without refreshing the full page.

Shelfshield Sporeling
Origin: Fallen Log Bastions
Ability: Defensive shelter
A sturdy shelf-like guardian for smaller specimens.
The dependable little roof tile of the Myco-Verse.

Wallglitch House Gecko
Origin: Porchlight Static Corridors
Ability: Luminous Toe-Pad Grip
A semi-translucent house-gecko-inspired climber with blacklight eyes and luminous toe pads.
Uncommon and probably already living behind the display case.

Mini Puffcap Puffling
Origin: Puffcap Nursery
Ability: Mini Spore Pop
A tiny puffball critter that pops sparkling spores when excited.
Uncommon and dangerously cute for anything that explodes dust.

Myco-Morph Butterfly
Origin: Metamorph Portal
Ability: Route memory
A migratory butterfly that remembers invisible routes.
A favorite for Myco-Patrons who believe every path has a hidden layer.

Jewelcap Beetle
Origin: Gemspore Bark
Ability: Iridescent armor
A metallic beetle that scatters rainbow light.
Uncommon and perfect for collectors who like their beetles with chrome energy.

Carpenter Bullcap Ant
Origin: Ironwood Capworks
Ability: Mandible Clamp
A fierce carpenter-style ant with bull-ant attitude and wood-tunnel engineering.
Rare, bitey, and not here for weak architecture.

Honeycomb Capling
Origin: Morelattice Hollows
Ability: Echo memory
A ridged capling that stores tiny echoes.
A rare capling for collectors who like their fungi with built-in acoustics.

Fireglyph Beetle
Origin: Embercap Underwoods
Ability: Signal flashing
An epic beetle that flashes patterned light codes.
Epic and possibly encrypted. Do not ask it for tech support.

Bottleblue Buzzfly
Origin: Chrome Rot Markets
Ability: Metallic Buzz Dash
A bottlefly-inspired recycler with metallic blue-green flash.
Common, loud, and dressed like a tiny sports car.

False-Eye Hairstreak
Origin: Tail-Eye Canopy Theater
Ability: False-End Feint
A hairstreak-inspired butterfly with false antennae and tail-eyes.
Rare and excellent at making predators feel embarrassed.

Root-Web Jumper
Origin: Neon Spore Canopy
Ability: Precision leap
A tiny signal-mapping jumper with oversized curiosity.
A perfect starter spider for collectors who like tiny navigators.

Pill Scarab Roller
Origin: Orbroot Savannah
Ability: Orb Rolling Navigation
A scarab-like roller that navigates by pushing glowing spore orbs.
Uncommon and stronger than its size has any right to be.

Stiltveil Cranefly
Origin: Mistleg Marsh
Ability: Stilt Drift Escape
A crane fly-inspired drifter with long delicate legs and nervous flight.
Common and deeply committed to looking more dangerous than it is.

Molecricket Tunnelbard
Origin: Subsoil Chorus Works
Ability: Subsoil Sonic Dig
A mole cricket-inspired digger that sings through underground chambers.
Common and somehow both a shovel and a kazoo.

Collembola Springspark
Origin: MycoDex Expansion Field
Ability: Furcula Pop
A tiny soil popper that stores kinetic tension and launches itself out of trouble.
Added for the expanded official specimen-class system and future Myco-Patron unlock paths.

Glassglide Snail
Origin: Dewglass Terrariums
Ability: Transparent Shell Gleam
A shiny glass snail whose shell catches holographic dew-light.
Uncommon and slow enough to be dramatic on purpose.

Nectar-Route Sugar Ant
Origin: Amber Nectar Trailworks
Ability: Nectar Route Signal
A sweet-feeding ant with amber abdominal bands and glowing sugar crystals stuck to its legs.
Common, busy, and definitely found the snack drawer.

Velvetcap Jumper
Origin: Velvet Moss Rafters
Ability: Pattern display
A dancer spider whose patterns shift with the card pulse.
A specimen for anyone who knows science can still have stage presence.

Henzia Spark Jumper
Origin: Sparkdot Bark Rails
Ability: Sparkpoint Pounce
A Henzia-inspired jumping spider with bright eye sparkle and precision bark-rail pounces.
Uncommon, alert, and absolutely aware you are looking at it.

Starpuff Sporling
Origin: Dustburst Meadows
Ability: Spore burst
A round sporling with a dramatic dustburst response.
Do not tap the Starpuff unless you enjoy glitter logistics.

Loamline Earthworm
Origin: Loamdeep Exchange
Ability: Soil Aeration Trail
A humble earthworm that aerates soil and returns nutrients.
Common and quietly more important than half the flashy ones.

Bandnote Cricket
Origin: Choruscap Grasslands
Ability: Stridulation Signal
A banded cricket-style singer whose chirps map the grasslands.
Common, loud for its size, and probably already in the band.

Leopardcap Gecko
Origin: Warm Capstone Terraces
Ability: Pattern variation
A calm spotted gecko with wildly variable patterns.
Common, friendly, and a perfect pocket-realm mascot.

Tunnel-Scout Ant
Origin: Rootline Colonies
Ability: Fungus farming
A fungus-farming scout ant from the rootline colonies.
The ant is tiny. Its supply chain is not.
Beginner Signal Scan
This scan flashes through simple starter-safe specimens so new Myco-Patrons can feel the MycoDex atmosphere without seeing the advanced chase pool too early.
Beginner Signal Scan
Rapid-fire specimen signal scan from the live MycoDex archive.

Liguus Painted Treesnail
Origin: Painted Gumbo-Limbo Portal
Ability: Painted Shell Climb
A Florida tree snail-inspired climber with painted shell beauty.
Rare, peaceful, and too pretty to hurry.

Root-Web Jumper
Origin: Neon Spore Canopy
Ability: Precision leap
A tiny signal-mapping jumper with oversized curiosity.
A perfect starter spider for collectors who like tiny navigators.

Emerald Anole Scout
Origin: Emerald Spore Vines
Ability: Dewlap Signal Flash
A green anole-style scout that flashes a luminous throat fan.
Common, bold, and convinced every surface is climbable.

Banded Water Rootsnake
Origin: Ribbonwater Cypress Vault
Ability: Ribbonwater Strike
A banded water snake-inspired root swimmer with fast shoreline escape energy.
Scarce, misunderstood, and absolutely tired of being mistaken for someone venomous.

Luckcap Ladybug
Origin: Aphidmoon Gardens
Ability: Garden Guardian Bite
A ladybug-inspired garden guardian with lucky red shell energy.
Common and far more useful than its adorable shell suggests.

Flashglyph Lightning Bug
Origin: Glowcode Meadows
Ability: Biolume Signal Flash
A lightning bug that sends coded flashes through fungal twilight.
Uncommon, charming, and possibly sending you a tiny encrypted hello.

False-Eye Hairstreak
Origin: Tail-Eye Canopy Theater
Ability: False-End Feint
A hairstreak-inspired butterfly with false antennae and tail-eyes.
Rare and excellent at making predators feel embarrassed.

Mini Puffcap Puffling
Origin: Puffcap Nursery
Ability: Mini Spore Pop
A tiny puffball critter that pops sparkling spores when excited.
Uncommon and dangerously cute for anything that explodes dust.

Stiltveil Cranefly
Origin: Mistleg Marsh
Ability: Stilt Drift Escape
A crane fly-inspired drifter with long delicate legs and nervous flight.
Common and deeply committed to looking more dangerous than it is.

Velvetcap Jumper
Origin: Velvet Moss Rafters
Ability: Pattern display
A dancer spider whose patterns shift with the card pulse.
A specimen for anyone who knows science can still have stage presence.

Pincer-Dust Pseudoscorpion
Origin: Bookmold Micro Vault
Ability: Micro-Pincer Patrol
A pseudoscorpion-inspired micro hunter with tiny pincer confidence.
Uncommon and proof that tiny security still counts.

Bluehump Fungus Beetle
Origin: Bluecap Shelf Forest
Ability: Fungus Shelf Crawl
A pleasing fungus beetle-inspired specimen with a bright blue dimpled humpback shell.
Uncommon and shaped like a blueberry with credentials.

Henzia Spark Jumper
Origin: Sparkdot Bark Rails
Ability: Sparkpoint Pounce
A Henzia-inspired jumping spider with bright eye sparkle and precision bark-rail pounces.
Uncommon, alert, and absolutely aware you are looking at it.

Molecricket Tunnelbard
Origin: Subsoil Chorus Works
Ability: Subsoil Sonic Dig
A mole cricket-inspired digger that sings through underground chambers.
Common and somehow both a shovel and a kazoo.

Leopardcap Gecko
Origin: Warm Capstone Terraces
Ability: Pattern variation
A calm spotted gecko with wildly variable patterns.
Common, friendly, and a perfect pocket-realm mascot.

Starpuff Sporling
Origin: Dustburst Meadows
Ability: Spore burst
A round sporling with a dramatic dustburst response.
Do not tap the Starpuff unless you enjoy glitter logistics.

Nectar-Route Sugar Ant
Origin: Amber Nectar Trailworks
Ability: Nectar Route Signal
A sweet-feeding ant with amber abdominal bands and glowing sugar crystals stuck to its legs.
Common, busy, and definitely found the snack drawer.

Compost Soldier Fly
Origin: Compostcap Barracks
Ability: Compost Conversion
A soldier fly-inspired recycler built for turning scraps into Vault energy.
Uncommon and basically a tiny sanitation department with wings.

Glassglide Snail
Origin: Dewglass Terrariums
Ability: Transparent Shell Gleam
A shiny glass snail whose shell catches holographic dew-light.
Uncommon and slow enough to be dramatic on purpose.

Collembola Springspark
Origin: MycoDex Expansion Field
Ability: Furcula Pop
A tiny soil popper that stores kinetic tension and launches itself out of trouble.
Added for the expanded official specimen-class system and future Myco-Patron unlock paths.

Cornsilk Rootsnake
Origin: Harvestcap Fields
Ability: Silent glide
A warm-field snake that glides through nursery tunnels.
Common, bright, and much cooler than it admits.

Marshmallow Mushmellow
Origin: Softcap Sweetlands
Ability: Puff Cushion
A soft marshmallow-like mushroom critter with bounce-cushion defense.
Common and adorable enough to cause booth delays.

Shelfshield Sporeling
Origin: Fallen Log Bastions
Ability: Defensive shelter
A sturdy shelf-like guardian for smaller specimens.
The dependable little roof tile of the Myco-Verse.

Bottleblue Buzzfly
Origin: Chrome Rot Markets
Ability: Metallic Buzz Dash
A bottlefly-inspired recycler with metallic blue-green flash.
Common, loud, and dressed like a tiny sports car.
How Training Works
Training is your first tiny mission. It teaches the basic loop, grants one beginner-friendly starter, and introduces incubation.
Your First Mission
- Learn the basics. Vault-Specimens are collectible creatures and entities unlocked through training, Vault Keys, capsules, events, and missions.
- Receive a random starter signal. Training grants one beginner-friendly Vault-Specimen from the entry-level pool.
- Watch it stabilize. Your starter enters a short one-minute incubation so you can see how reservoir countdowns work.
- Claim your specimen. Once stabilized, it joins My MycoDex and becomes part of your collection.
- Choose your next path. Collect, showcase, battle, explore discovery missions, or redeem more Vault Keys.
One-Minute Incubation
Training introduces incubation in the safest way possible. A short starter countdown teaches you that some specimen signals need time before they fully stabilize.
Your starter specimen enters the reservoir, stabilizes for one minute, then becomes claimable. This helps you understand incubation before redeeming bigger packs or rarer codes.
What You Need to Know Before You Play
This is the quick version. The full MycoDex Guide goes deeper, but these basics are enough to start.
Begin Crash Course
Start your first MycoDex training sequence. When completed for the first time, you receive one random beginner-friendly Vault-Specimen signal and begin the starter stabilization process.
MycoDex Intro Crash Course
Log in to begin your starter field briefing and receive your first beginner-friendly Vault-Specimen signal.
Where to Go Next
Once your starter specimen is stabilized, use these pages to continue your journey.
