SPOOKY DUCKS
You've been ducked. A town of questionable ducks has escaped into your house. Find one. Hide one. Question everything.
THE DUCKS WERE NEVER SUPPOSED TO LEAVE.
Somewhere between the crooked clocks and the broken portals of the Infinite Myco-Verses sits Duckville, a town whose residents are small, strange, and aggressively talented at appearing where they don't belong.
Each duck was sealed in a miniature specimen dome. Unfortunately, containment is mostly symbolic. Once adopted, a Spooky Duck begins a new household haunting: hide it in plain sight, find it, and pass the haunting along.
And then there are the Quackside visitors. Some extraterrestrial specimens glow in the dark. Nobody knows what they're transmitting. The Duckville Council suggests not asking.
SPOOKY DUCKSDUCKVILLE AFTER DARK
The ducks have escaped. The town denies everything. Somebody has to find them.
The duck is not missing. The duck is on a mission.
CONTAINMENT QUESTIONABLE
THE QUACKENING
THE TOWN HAS GONE QUACKERS.
Investigate five strange districts, recover missing specimens, and collect evidence of the most suspicious little haunting in the Myco-Verses.
THE CROOKED PARLOR
Look for a tiny star hidden on the wing of each of the three real ducks. Many look-alikes have the same eyes and beak. Use zoom if necessary, and check the objects rather than guessing.
FIND THE UNFINDABLE.
One free case. Eleven more hidden across the Quackside. Each scene is a crowded, hand-crafted-feeling hunt full of distractions, false sightings and three missing specimens.
THE CROWDED CURIO SHOP
Inspect the scene. The duck is there. Probably.
Zoom in and look closely. Touch and mouse supported.
THAT'S THREE!
The Deep Hunt is optional digital entertainment. Your physical household hide-and-seek game still works without an internet connection, login or unlock code.
YOUR HOME HAUNTING.
This is an optional private scorecard for playing hide-and-seek with the real glass-domed duck. Give your household a nickname, choose your physical specimen, and tell us who hides it first. Once somebody spots the duck, log the finder. That person hides it for the next round.
DUCKVILLE
Unidentified suspect
This household scorecard stays in this browser only. Unlike the Deep Hunt purchase unlock, it does not sync between devices. No Myco-Patron login is needed.
MEET THE SUSPECTS.
Every specimen has a story. Browse the collection and inspect the duck dossiers.
HOW TO BE DUCKED.
One little specimen. Endless questionable hiding places. The finder hides it next.
ADOPT YOUR ACCOMPLICE
Choose your glass-domed duck from the Myco-Emporium collection.
HIDE IT IN PLAIN SIGHT
Hide the complete specimen inside your agreed indoor play area. It must be visible without opening drawers, cabinets, boxes, or moving objects.
FIND THAT DUCK
Other household members keep an eye out during everyday activities. No dismantling furniture, no digging through drawers.
PASS THE HAUNTING
Whoever finds it becomes the next Duck Keeper. Log it in Home Haunting if you like, then repeat forever.
Indoor play area only. Keep the glass dome away from edges, hot surfaces, electricity, fragile items, climbing hazards, small children, and pets. No dangerous spots. A clue is allowed when your duck is missing too long.
MYCO-EMPORIUM • THE MUSHROOM NETWORK • TINY DUCKS. BIG HAUNTS.
WELCOME TO DUCKVILLE
HOW TO HAUNT A HOUSEHOLD
No batteries. No board. One extremely suspicious duck.
ADOPT
Pick the tiny dome-dwelling duck that speaks to your questionable judgment.
HIDE
Set the entire specimen somewhere visible inside the agreed household play space.
FIND
Other household members keep their eyes peeled in everyday life.
REPEAT
The finder becomes the next Duck Keeper. The cycle continues.
NOT ALL DUCKS ARE FROM HERE.
Some glow. Some stare. Some claim they were never ducks at all. The alien specimens will join the Duckville registry as new arrivals land at the Myco-Emporium.
